Please read this announcement for more information. When editing server. The text before the equal sign is the key, which should not be changed.
The text after the equal sign is the property's value, which can be edited. Lines that begin with are comments — altering or removing these lines has no effect on the game.
After changes are made to the server. If the server. The server. This file is automatically generated upon the first start of the server if it does not exist. Follow these guidelines for ensuring that the server files are generated where the player would expect them. Default as of 1. With allow-flight enabled, griefers may become more common, because it makes their work easier.
In Creative mode, this has no effect. If set to false, it will suppress replies from clients. This means it will appear as offline, but will still accept connections. See permission level for the details on the 4 levels. Note: The Ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU, typically bytes.
Note: Indirect damage sources spawned by players such as lava , fire , TNT and to some extent water , sand and gravel still deal damage to other players. Note that in some versions before 1. The resource pack may not have a larger file size than MiB Before 1. Note that download success or failure is logged by the client, and not by the server. Optional, adds a custom message to be shown on resource pack prompt when require-resource-pack is used.
Note: If the resource pack is any different, a yellow message "Invalid sha1 for resource-pack-sha1" appears in the console when the server starts. Due to the nature of hash functions, errors have a tiny probability of occurring, so this consequence has no effect. If the player has major lag, this value is recommended to be reduced. With a whitelist enabled, users not on the whitelist cannot connect.
Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example. Note: Ops are automatically whitelisted, and there is no need to add them to the whitelist. When this option is enabled, users who are not present on the whitelist if it's enabled get kicked from the server after the server reloads the whitelist file.
Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 6. Clients connecting to remote non-LAN servers will always require Xbox Live authentication regardless of this setting. If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
Allowed values: Positive integer equal to 5 or greater. If set to 0 then players can idle indefinitely. Allowed values: Any non-negative integer. If set to 0 or removed then it will use as many as possible. Allowed values: Any positive integer.
If "server-auth", the server will replay local user input on the server and send down corrections when the client's position doesn't match the server's. If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then.
This results in smoother and more frequent corrections. Corrections will only happen if correct-player-movement is set to true. Disabled by server-authoritative-movement. This value is defined in milliseconds. This section 's factual accuracy may be compromised due to out-of-date information.
Please update this section to reflect recent updates or newly available information. Reason: Many settings are not first introduced. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. If the player starts the server by clicking on either server. Set aside an entire directory for all of the server files. Things could get messy if the player doesn't. The player's server.
Use this script as a guideline for setting up a startup script for the Minecraft server. Allows users to use flight on the server while in Survival mode, if they have a mod that provides flight installed.
Allows players to travel to the Nether. Send console command outputs to all online operators. Defines the difficulty such as damage dealt by mobs and the way hunger and poison affects players of the server. If a legacy difficulty number is specified, it is silently converted to a difficulty name. Exposes an MBean with the Object name net. Enables remote access to the server console. Makes the server appear as "online" on the server list.
Controls how close entities need to be before being sent to clients. Higher values means they'll be rendered from farther away, potentially causing more lag. This is expressed the percentage of the default value. For example, setting to 50 will make it half as usual.
This mimics the function on the client video settings not unlike Render Distance, which the client can customize so long as it's under the server's setting. Force players to join in the default game mode. Sets the default permission level for functions. Defines the mode of gameplay. If a legacy gamemode number is specified, it is silently converted to a gamemode name. Defines whether structures such as villages can be generated. Note: Dungeons still generate if this is set to false.
The settings used to customize world generation. Follow its format and write the corresponding JSON string. If set to true , server difficulty is ignored and set to hard and players are set to spectator mode if they die. The "level-name" value is used as the world name and its folder name. The player may also copy their saved game folder here, and change the name to the same as that folder's to load it instead. Characters such as ' apostrophe may need to be escaped by adding a backslash before them.
Sets a world seed for the player's world, as in Singleplayer. The world generates with a random seed if left blank.
Some examples are: minecraft, , 1a2b3c. Determines the type of map that is generated. Same as default unless generator-settings is set.
Same as default, but counted as a different world type. After 1. The maximum height allowed for building. Terrain may still naturally generate above a low height limit. The maximum number of players that can play on the server at the same time. Note that more players on the server consume more resources. Note also, op player connections are not supposed to count against the max players, but ops currently cannot join a full server.
However, this can be changed by going to the file called ops. It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. So I'm trying to make a custom superflat world on my server.
The wiki says that I need to put flat as the level-type, and I need to modify the generatorName, generatorVersion, and generatorOptions. The thing is, there's no more info on this, although I think it might be important.
But for now, I found this thing called generator-settings line in my server. The wiki says that it is "The settings used to customize world generation. See Superflat and Customized for possible settings and examples.
So what do I put there? I've tried doing the preset but that doesn't seem to work. Am I doing something wrong here? This feature is currently since 1. Whatever you put in, it's completely ignored. For now you have to create the world in Singleplayer, then copy it over to the server.
Make sure to name the folder "world" or edit the level-name property. Update for 1. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. What do I put in the generator-settings area in server. Ask Question. Asked 2 years, 5 months ago. Active 1 year ago. Viewed 21k times.
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