For example, a basic attack does a d4s worth of damage by default. If you were attacking an enemy with 0 stamina, and you had 0 in your strength stat, you deal that 1d4 damage. If you have a 1 in strength, and you basic attack that same enemy, you get to roll a d6 for your damage. And if you had 2, you dish out a d8.
A bonus to this increases how much damage not accuracy you do by one die, while a penalty to it does the opposite. If you put a bonus into control, you get to roll 1d8 for your control roll. If you roll a 1, you can only afford to do a single basic attack for that round, as far as attacks go.
If you roll a solid 8, you can probably afford a combo consisting of a few good basic attacks and a special attack. If you have at least one point of control left over, you can also add a single point to your accuracy roll. Basically, you also want control. If you have two points in speed, you can choose to have either a bonus to both control and initiative, or two bonuses to just one.
If you take a penalty to speed, you have to choose a penalty between init and control. Likewise, if you have a penalty in stamina, the move will do 1d8. When it comes to choosing these qualities, you can only have: two basic qualities at 1 with the last at 0, or one basic quality at 2 with the other basic qualities being at 0 and This allows up to 9 different combinations.
A quality is an advantageous character-based trait. Some affect combat, others are silly things that affect things like social situations.
Basically, qualities define what a character is all about. If you want more qualities, or just wanna flesh out your character a bit more, you can also choose to take a weakness. If you take a weakness, you gain a free quality in return.
Last are quirks. If you take 5 quirks, they count as a weakness, meaning more free qualities. This is where things get just a bit more tricky. Tactics is a bit more extensive in that if you successfully dodge with it, you get to counterattack with one of maaaany Defensive Responses.
There are far too many of these defensive responses to list down here, so check them out in the book yourself. Your Combo skill measures how long your combos can be. There are no set combos in this game- anything can combo into anything. Your combos are simply limited to how many points are in your combo skill, as well as the control you rolled for the round.
For example, a combo consisting of 2 basic attacks and an L3 Special would require at least 3 points in your combo skill and 5 control points to spend for the round. The Ki skill is a bit more specialized. Any ranged special move special move with the Ranged element depends entirely on Ki for its damage.
A ki skill of gives you 1d4, gets you 1d6, is 1d8, and 10 nets you 1d10 on your ranged attacks. When starting out, you get 5 points to spend on your combat skills, with another 3 points to spend upon level up. You can only put up to 3 points in a DET skill when starting out; how that progresses is explained in page 22 of the book. But non-combat related. Narrative skills are more story-related, and honestly kinda silly at times.
Why on earth are Shadowing and Stealth two different things? Grim Determination? The fuck? Could they not afford to slim down the skill system just a bit? Eh, whatever. You get 15 points to spend on these other skills, and the amount of points you can spend on a single one is equal to x3 your level, up to a maximum of Special moves are obviously far more interesting.
Thread starter drkrash Start date Nov 30, Tags fight fight! Divine Madness Press is proud to announce:. For some reason, the awesome cover art is not showing. I think I'm a bit exciting for this one.
We're on schedule for early March, and if I have my way, it will be out before then. Check out the designer's blog for insights into the game's philosophy of emulating fighting games and check out the google group for a lot of mechanical notes, including several people creating characters online! The Wyzard An overwhelming surplus of diggity Staff member. RPGnet Member. Validated User.
Somebody with an understanding of anatomy and perspective needs to go over that cover art. One is otherwise led to suspect that the poor girl has already had her lower spine and pelvis completely shattered. The Wyzard said:. Battle in tournament arenas, in gritty back alleys, and everywhere in between with the fate of the city, the world, or the universe at stake! The Fighting Game RPG contains all you need to tell stories of over-the-top martial arts action and adventure as seen in the worlds of fighting video games.
A very strong effort at genre emulation. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.
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Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. From Divine Madness Press. Watermarked PDF. Average Rating 34 ratings. Design your own Special Moves with an effect-based system featuring over elements.
Bundles containing this product:. Round 2. Customers Who Bought this Title also Purchased. Reviews 5. Please log in to add or reply to comments. Hi Shaun! So this game has been out for a bit of time and the developers have most likely moved on to other things, but I'm still going to try to get some clarification on this. After reading the rules over and over again I've noticed that Hit Stun seems pretty powerful.
Can someone who is a lot smarter than me or knows the game system better than me, hopefully both, explain to me how Hit Stun isn't an incredibly powerful resource for speedy characters to take advantage of? Especially in low power level games? Daniel O. Roleplaying games trying to emulate the intense action of fighting games have been quite obscure.
AFAIK, but there has been no shortage of homebrew systems in the meantime, like [ Thiago R. I approached Fight! I'm a big fan of 2D fighting games and RPGs so it just felt too good to be through.
The other systems I knew related to this Thrash, Final Stand, Mortal Konquest were free, so it took me a while to check it out since [ Shane C. As a fan of fighting games, coming across Fight!
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